OSR 2d6 Skill Checks   Distribution

 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The following is lifted from immersive ink
https://www.immersiveink.com/?page_id=22


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The following is lifted from: https://techfindings.net/archives/5242


 

 

 

 

 

General
-4: Failure, with extra negative consequences
-5-6: Failure
7: Partial success or failure with some unexpected twist
8-9: Success
10+: Success, with some extra good outcome

Bluff
-4: Not believed, hostile reaction or plays along
5-6: Not impressed
7: Bluff is not called, but reaction is unexpected (and not in a very good way)
8-9: Bluff is believed
10+: Bluff is believed and target is extra helpful

Breach or Destroy
-4: No success, exhausted some resources (equipment or possibly HP)
5-6: No success
7: Partial success, some malfunction or unexpected side effect
8-9: Success
10+: Success with style or some advantage

Climbing, Swimming
-4: Falling, Drowning
5-6: Did not start, had to go back if previously made progress
7: Some progress
8-9: Reached goal
10+: Reached goal in style or with some advantage

Fish, Hunt & Gather Food
-4: Found nothing eatable, exhausted some resources (possibly eating something bad)
5-6: Found next to nothing
7: Found one days ration
8-9: Found 1d4+1 days rations
10+: Found 2d4 days rations

Jumping
-4: Fall
5-6: Hesitate (on retry, -7 is Fall)
7: Partial success if possible, otherwise hesitate (on retry, -6 is Fall)
8-9: Success
10+: Success with style or with some advantage

Luck (like setting an ambush or a bait)
-4: Things turn out very much the opposite of the desired outcome
5-6: The desired thing does not happen
7: Be careful what you ask, you just might get it
8-9: The desired thing happens
10+: Things turn out remarkably well the way it was supposed to

Make item or mechanism
-4: It fails later, or loss of resources/injury immediately
5-6: No success
7: Not quite fit for purpose, 50% chance of malfunction or requires some support
8-9: Success
10: Unexpectedly good result

Make Shelter
-4: Shelter fails later on, loss of resources
5-6: Inadequate, possible loss of resources if used
7: Decent shelter if something is paid/used/wasted
8-9: Good shelter
10+: Shelter with some benefit

Perform
-4: Failure, making a fool of oneself, possible injury
5-6: No one is impressed
7: Audience is undecided or split
8-9: Good performance
10+: Surprisingly impressive performance, some advantage follows

Recall Knowledge (Lore, History, Geography)
-4: Remembers incorrectly, sure about oneself
5-6: No memory
7: Recall something relevant but not quite useful
8-9: A good general idea about the topic
10+: Knows significant details

Track
-4: The tracked party is aware of being tracked and can choose to escape or ambush
5-6: Lose track
7: Sudden encounter with tracked party
8-9: Localized tracked party at a distance
10+: Undetected, close enough for ambush (or just observing)

Upset kingdom (Murder Hobos)
-7: Sentenced to death by hanging next morning
8: Queen approves (back to prison for the day)
9-10: King approves (back to prison for the day)
11+: Both Queen and King approves (released)