3 SKILL Roll UP SYSTEM
 

3 Skill RPG

You must 1d20 roll above the number to succeed

TRAIT

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FIGHTING

MIND/WILL

ENDURANCE

LIFE

 

1d20 Chance of rolling on or above the number

18 = 15% Chance     17 = 20% Chance     16 = 25% Chance     15 = 30% Chance     14 = 35% Chance     13 = 40% Chance     12 = 45% Chance
11 = 50% Chance     10 = 55% Chance      9 = 60% Chance      8 = 65% Chance      7 = 70% Chance      6 = 75% Chance      5 = 80% Chance
 4 = 85% Chance      3 = 90% Chance

 

STAT EXAMPLES
FIGHTING HAND TO HAND COMBAT Athletics, Acrobatics, Lifting, Rough wall climbing
SHOOTING, Walking on ice or an edge, Flying space craft, Getting something out of backpack quickly
ENDURANCE AVOID DAMAGE: Holding breath, Endurance, Nausea, Surviving brain scans, Health
MIND/WILL PERECEPTION: Arcana, History, Investigation, Religion, Scribing, Reading Perception, Initiative, Animal Handling, Insight, Medicine, Perception, Survival, Nature, Tracking Deception, Intimidation, Performance, Persuasion