TRACKING FORMATION, DIRECTION, & LOOT


AC = 17  SAV = 5
 
to hit = +7 +2 +1 = +10
range to hit = +7 +2 +1 = +10
 
Saracek's Sword (+1)
Shield Blinds 1x day
 
Melee Damage 1d10+3
Range Damage 1d6+2

 
HIT
POINTS

 
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33 34 35
36 37 38 39 40
41 42 43 44 45
46 47 48 49 50
51 52 53 54 55
56 57 58 59 60
61 62 63 64 65
66 67 68 69 70
71 72 73 74 75
76 77 78 79

ARROWS
 
Quiver
 
1 2
3 4
5 6
7 8
9 10

1 2
3 4
5 6
7 8
9 10

AC = 14  SAV = 7
 
to hit = +5 +2 +1 = +8
range to hit = +5 +2 +1 = +8
 
2 handed Axe (+1)
Melee Damage 1d8+3
Range Damage 1d6+2

 
HIT
POINTS

 
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33 34 35
36 37 38 39 40
41 42 43 44 45
46 47 48 49 50
51 52 53 54 55
56 57 58 59 60
61 62 63 64 65
66 67 68 69 70
71 72 73

ARROWS
 
Quiver
 
1 2
3 4
5 6
7 8
9 10

1 2
3 4
5 6
7 8
9 10

AC = 13  SAV = 6
 
to hit = +4 +0 +1 = +5
range to hit = +4 +1 = +5
 
Hand Axe (+1)
Melee Damage 1d6+1
Range Damage 1d6
 
HIT
POINTS

 
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33 34 35
36 37 38 39 40
41 42 43 44 45
46 47 48 49

d20                             
2+ climb walls 94%
5+ Delicate tasks 80%
4+ Hear sounds 5/6
5+ Hide shadows 80%
4+ Move silently 85%
5+ Open Locks 80%

ARROWS
 
Quiver
 
1 2
3 4
5 6
7 8
9 10

1 2
3 4
5 6
7 8
9 10


St. Regis 10th cleric

AC = 11  SAV = 6
 
to hit = +4 +1 = +5
range to hit = +4 +1 = +5
 
Staff
Melee Damage 1d6+1
silver darts
Range Damage 1d3+1 (x3)

 
HIT
POINTS

 
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33 34 35
36 37 38 39 40
41 42 43 44 45
46

DARTS
 
 
1 2
3 4
5 6
7 8
9 10
11 12
 
1st Spells
1 Detect Magic
2 Sleep
3 Shield
4 Shield

2nd Spells
1 Continual Light
2 Web
3 Knock
4 Invisibility

3rd Spells
1 Fireball
2 Haste
3 Lightning Bolt

4th Spells
1 Charm Monster
2 Ice Storm

5th Spells
1 Hold Monster
2 Wall of Stone

AC = 15  SAV = 5
 
to hit +5 +1 +1 = +7
range to hit +5 +1 = +6
 
Mace (+1)
Melee Damage 1d6+2
Range Damage 1d4

 
HIT
POINTS

 
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33 34 35
36 37 38 39 40
41 42 43 44 45
46 47 48 49 50
51 52 53 54 55
56 57 58

STONES
 
Pouch
 
1 2
3 4
5 6
7 8
9 10

1 2
3 4
5 6
7 8
9 10
1st Spells
1 Cure LT Wounds
2 Cure LT Wounds
3 Cure LT Wounds
4 Cure LT Wounds

2nd Spells
1 Find Traps
2 Silence 15'
3 Hold Person

3rd Spells
1 Remove Curse
2 Speak w Dead
3 Locate Object

4th Spells
1 Cure Serious Wounds
2 Cure Serious Wounds
3 Neutralize Poison

5th Spells
1 Raise Dead
2 Raise Dead
3 Raise Dead


LOOT