Nebula Battle (rules below)  

 

Your Ship is in
Sector 0

Your Ship is in
Sector 1

Your Ship is in
Sector 2

You Fire into
  Sector 0

You Fire into
  Sector 1

You Fire into
  Sector 2

 

Nebula Battle Rules

  • The battle must occur in a nebula or magnetic storm caused by a coronal mass ejection
  • Every ship in the battle has the same following stats:
    • Armor class = none
    • There is a 33% chance of you hitting the enemy ship and a 33% chance of them hitting you.
    • Shield strength = 0
    • Movement = 0
    • Targeting = 0 (no pilot bonuses)
  • The only difference in combating ships will be their hit points
  • Damage is 4d6 no matter what weapon is used based on the volatile nature of the ion gasses
  • When the ship fires into 0 and hides in 0 you can decide to leave the nebula.