Nebula Battle (rules below)
CLICK TO FIRE LASERS
Your Ship is in
Sector 0
Your Ship is in
Sector 1
Your Ship is in
Sector 2
You Fire into
Sector 0
You Fire into
Sector 1
You Fire into
Sector 2
Nebula Battle Rules
The battle must occur in a nebula or magnetic storm caused by a coronal mass ejection
Every ship in the battle has the same following stats:
Armor class = none
There is a 33% chance of you hitting the enemy ship and a 33% chance of them hitting you.
Shield strength = 0
Movement = 0
Targeting = 0 (no pilot bonuses)
The only difference in combating ships will be their hit points
Damage is 4d6 no matter what weapon is used based on the volatile nature of the ion gasses
When the ship fires into 0 and hides in 0 you can decide to leave the nebula.