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CAVE A: THE KOBOLD GUANTLET
OSR ODDS to REPLICATE
- Goal is to retrieve a necklace that was stolen for 1,200 GP
(+300 if you get Chieftain's head)
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- Player can out run Kobolds, if they get initiative
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- (A) 2/6 Entrance
- (A) Make the corner into the cave "Silent"
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- (1) Thief can see 10' in the dark via senses
- (1) Pit trap = Find Traps
- (1) If player throws a stone, Kobolds saving throw (SV 18) to see if they fall for it
If they do, then either 1d8 or 1d6 to see how many continue towards the player
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- Room not explored no ODDS to replicate
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- At the tunnel fork 1d6 to see how many continue toward player route
- 50/50 if they are seen when hiding in shadows if Kobolds are running
- If being chased all the Kobolds will activate and search for him
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- (3) Two attempts to pick the lock before being seen
- (3) Player can attempt to "climb walls" and hide in ceiling of cave if they think of it - requires "climb walls" and "silent" check
- (3) If captured - all the Kobolds will return to their post, and the three guards in chainmail will take him to the chieftain
- (3) A dagger can be hidden if he drops his weapon - he does get an back stab +4 x2 damage on surprise attack
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- Room not explored no ODDS to replicate
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- (5) "Delicate tasks = 31%" to open door and not disturb the Chieftain (who will be distracted by 1 female).
Other 4 females will be sitting at table eating
- (5) Can hide behind blanket, crawl to the bed - no check needed
- (5) "Delicate task" check to remove necklace
- (5) To exit Chieftain room unseen and unheard less than 90%
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- Room not explored no ODDS to replicate
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- TO EXIT
- (1) To run past the guards way out less than 75%
- (A) To run past the guards way out less than 50%
- (A) Once outside - Roll for initiative - if player wins then out run ambush guards
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